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dc.contributor.authorSabunyo Masiga, Samyl
dc.date.accessioned2024-01-05T07:36:45Z
dc.date.available2024-01-05T07:36:45Z
dc.date.issued2022-08-15
dc.identifier.citationSabunyo Masiga, Samyl. (2022). The effects of computer technology on the quality of artworks done by students at MTSIFA of Makerere University. (Unpublished undergraduate dissertation) Makerere University; Kampala, Uganda.en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12281/18080
dc.descriptionA research report submitted to the College of Engineering Design and Art in partial fulfillment of the requirement for the award of the degree Bachelor of Industrial and Fine Arts of Makerere University.en_US
dc.description.abstractComputer, simply means an electronic device for storing and processing data, typically in binary form. Examples of these in the school of art include laptops, desktops, smart phones, digital cameras, these computers are currently even as I type this being used by these artists in one form or the other. Technology refers to the application of scientific knowledge for practical purposes, especially in industry. Therefore, computer technology is the way in which computers are being applied into daily life and being used for practical purposes. In the study of fine art, fine art being all the visual and applicable art that is taught in the school of art (MTSIFA) these include sculpture, illustration and print making, painting, textile design, photography, ceramics, drawing, black and white, fashion, communication design, jewelry. I’m going to focus on animation as an industry, in MTSIFA this is taught under the course unit print making and illustration. Computer technology in the study of fine art in MTSIFA is rather present, it is there but the problem is in how it is being used in the study of fine art. Students are required by the market in the field to be possessing certain skills such as how to use applications such as blender auto desk maya, procreate so as to be able to work in the animation market. These skills however are not what artists get when they interact with computers in university. There is a big reason for artists in today’s world to be able to create and have an online presence so as to have ways of making their art to be known in society, this is also not a point of focus in learner’s interaction with computers. This study aims at showing the effects of computer technology in the quality of art produced specifically animation in MTSIFA.en_US
dc.language.isoenen_US
dc.publisherMakerere Universityen_US
dc.subjectComputer technologyen_US
dc.subjectArtworksen_US
dc.titleThe effects of computer technology on the quality of artworks done by students at MTSIFA of Makerere University.en_US
dc.typeThesisen_US


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