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dc.contributor.authorBwete, Henry
dc.contributor.authorMubiru, Denis
dc.contributor.authorKayiwa, Reagan
dc.contributor.authorAsiimwe, Jeremiah
dc.date.accessioned2022-07-11T13:31:20Z
dc.date.available2022-07-11T13:31:20Z
dc.date.issued2022-05-20
dc.identifier.citationBwete, H., Mubiru, D., Kayiwa, R., & Asiimwe, J. (2022). SM-loyalty mobile app. (Unpublished Undergraduate Dissertation). Makerere University, Kampala, Uganda.en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12281/13159
dc.descriptionA dissertation submitted to the Department of Computer Science in partial fulfillment of the requirements for the award of the degree of Bachelor of Science in Computer Science of Makerere University.en_US
dc.description.abstractMany supermarkets in Uganda developed a system of using smart cards to award their customers loyalty points every time they buy commodities from a given supermarket, so a customer can use those loyalty points to purchase goods without paying money and the number of points determine how much commodities u can get that means the higher u buy, the more points you get and in return that more goods you can buy using your points. Therefore it requires the customer to carry this card where ever it is used. However challenges have been observed with this system for example every supermarket issues their own card and if you shop from different supermarkets you might end up with a basket of loyalty card, it takes a lot of time to acquire these cards after registering for them, in case the card gets lost it is also another hectic process to get a new one, the other issue is after a constant use of this card, it fades and that calls For replacement. In order to address those issues, we designed the SM- loyalty mobile application that digitalized these cards from different supermarkets where some one shops from. This mobile application allows the user to sign up for a card for the desired supermarket and manage this card. The add card module in this app allows the customer to view a variety of supermarkets from which he can choose. The scan module in this app uses a qr code that allows synchronization with the system at the supermarket counter point for the purpose of adding points, and deducting points. The sharing module allows customer to share points with a friend registered with the same particular supermarket. All on all this report contains 6 chapters concerning this project. Chapter one talks about the problem, the objectives of this project, the scope and significance of this project. Chapter two will show you the various existing systems we reviewed, there pros and Con's in comparison with our new application. Chapter 3 gives an insight about the methodologies, requirements collection and analysis, data collection techniques we used,, data analysis, system design and modeling Chapter 4 talks about the system design and implementation, object modeling and system implementation. Chapter 5 talks about presentation and discussion of results and chapter 6 captured the conclusion, recommendations and future work of this project.en_US
dc.language.isoenen_US
dc.publisherMakerere Universityen_US
dc.subjectmobile software applicationen_US
dc.subjectsoftware designen_US
dc.subjectsmart cardsen_US
dc.subjectsupermarketsen_US
dc.subjectsupermarket managementen_US
dc.subjectcustomer loyaltyen_US
dc.subjectloyalty cardsen_US
dc.titleSM-loyalty mobile appen_US
dc.typeThesisen_US


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